🎵 The song for this post is Gas Pedal (Dave Audé Club Remix), by Sage the Gemini and Dave Audé. 🎵
Karen's birthday is 10/10, easy to remember if you hear, as I always do, the "Top Ten!" guy and replace it with "Ten Ten!"
For various reasons, both mundane and of the juicy gossip variety, I wanted to go a little harder on helping her celebrate her birthday this year, so I tried making her a Zoom escape/puzzle game. Here's what I tried building, what it ended up being, and some learnings on the process.
So you want to make a puzzle room?
Karen is… hardwired for puzzles? If you tell her something is a game, especially a game of cleverness, she's becomes like the shark in Finding Nemo when he smells blood. She talks a lot about being competitive in Orienteering when she was a little girl, and she gets absolutely radiant anytime I've heard someone say "that's the fastest anyone's solved this!" after an escape room.
After buying a professional Zoom puzzle room for my birthday, I tried making one for Karen. I was going to theme it around some media we've enjoyed together, bring a few of her friends into it, and give it my best.
The goal was to theme it around Overcooked 2 and Netflix's Sugar Rush, both of which we've enjoyed together in 2020. In this, she and a few of her friends get "trapped" and have to bake their way out of a cupcake round, a confection round, and a cake round (per Sugar Rush's format). Each of these rounds requires completing three steps: gather ingredients, preparing ingredients, and final assembly (this is something like Overcooked, where each dish might require chopping vegetables, grilling meat, mixing batter, etc.). Each of these, of course, would be some kind of puzzle.
Finally, much of the chaos of Overcooked is the stages: the layouts of the kitchens greatly influence how you'll play. In this one, you'll see that all chefs have all they need to cook and serve without any substantive obstacles:
But here, you'll note that the cutting board is on the top "island," but the fryers and plates are on the bottom; to get around this, the two chefs have to toss things back and forth.
And this one has a moving platform at the bottom that ferries items that can't be tossed, adding some timing mechanics.
Now with all this throat-clearing out of the way, the goal was:
- Intro, music, ambiance. I played ~20 seconds of Murder Trivia Party's intro to tell them they were trapped, then the opening credits of Overcooked to remind them this was wholesome, actually.
- Cupcake round: all three puzzles are available to all players at all times, it ends when they produce solutions to all the puzzles.
- Confection round: this would be the second "stage" above, with the islands, so some players could access some puzzles, but no player could see all three, since they were on different "islands."
- Cake round, on the third "stage" with the moving platform: as before, only some players can be on any given puzzle, but they'd rotate which puzzle they were looking at every n minutes.
Lastly the wildcard! Karen is hardwired for games and surprises, so I asked a friend to hop in the call between rounds 2 and 3 as an evil rival chef who could interfere with the players.
(He fucking killed it btw, the mechanic we introduced was that he could mute a player for 2 minutes at a time. He came in wearing a chef outfit, holding a rolling pin, calling himself "Chef Mütter!" He even watched Sugar Rush for the role, so bless this friend)
If you want to see the puzzles themselves, they're here:
|Ingredients||Straight-up logic puzzle||Smullyan puzzle||"not-static" programming|
|Chop/Assemble||Milkman puzzle||Slide Puzzle||Multiplication + Logic|
|Serve||Arithmetic Snake||Stepdown||Colin's Test|
Feel free to send me your candidate answers, they're meant to be pretty hard lol.
How it went, actually
Not nearly this smoothly! We hit a few snags!
I ran it on very little sleep, having pulled a lot of late nights for work that week, and the last late night finding, curating, and hosting all these puzzles lol.
I didn't rehearse the intro/transitions very thoroughly, so a lot of the theming got lost. Advanced mechanics (those of the Overcooked "stages," mostly) got dropped, and much of the narrative felt muddled.
Many logistics with invited players… complicated things. It was still a success, but herding cats is challenging and one player didn't make it, while another came late, leaving us with fewer solving brains for the puzzles.
Learnings, cutting room floor
Main learning is there's no replacement for time investment and playtesting. I ran through the puzzles to make sure they were doable, but I didn't get to playtest with a group of people, and there are still plenty of rough edges.
On puzzle rooms generally, I don't love how this was mostly "puzzle gauntlet" where they get sent to you; much of the fun is discovering the puzzles in the first place without explicit instructions of how they're meant to be interpreted. Something like a page with a painting but nothing else, and once you solve another puzzle you find how it fits into the painting. Or red herrings!
I had a few ideas in this vein: the solution to a puzzle being a Twilio number you could SMS, or making them derive what their window arrangement was on my Zoom view and make them "link arms" by reaching for the boundaries of their webcams. Basically, more raw discovery, boundary-breaking, and different kinds of puzzles.
(also, it could stand to have been more thematically unified lol: those puzzle pages are pretty bare, and I wanted to GIF them up)
One puzzle would have been a "scavenger hunt" on the internet, where the solution was to produce things like "a phrase you could put through Bing that only returns one result," or a light research task (some Castlevania monsters, for example, have some wild histories!)
The "antagonist enters halfway through" was a wild success with Chef Mütter, and I toyed with the idea of surprising him with another friend who'd throw him into the pit with the puzzle solvers team, a "betrayal betrayal," but didn't get that in time.
One of our participants made a great little CYOA game from using Twine and a few other code-free tools for a similar puzzle party, if I'd invested a little time to learn them it might have been easier to construct a more coherent experience.
But! The only way to get great at something is by sucking at it for a bit. This was still a success — folks were merry, cake was delicious, and it was fabulous seeing friends again. I'm now more clear on what blockers look like for the next Zoom puzzle game 😊
(big thanks to Ian McQuade for Chef Mütter, and Saurya Velagapudi for workshopping puzzles with me)
Thanks for the read! Disagreed? Violent agreement!? Feel free to drop me a line at , or leave a comment below! I'd love to hear from you 😄