Hey! Thanks for reading! Just a reminder that I wrote this some years ago, and may have much more complicated feelings about this topic than I did when I wrote it. Happy to elaborate, feel free to reach out to me! 😄
I confess we don’t have enough automated testing on our client. The idea is much like jwz describes in his Coders At Work interview:
Seibel: In retrospect, do you think you suffered at all because of that? Would development have been easier or faster if you guys had been more disciplined about testing?
Zawinski: I don’t think so. I think it would have just slowed us down. There’s a lot to be said for just getting it right the first time. In the early days we were so focused on speed. We had to ship the thing even if it wasn’t perfect. We can ship it later and it would be higher quality but someone else might have eaten our lunch by then.
There’s bound to be stuff where this would have gone faster if we’d had unit tests or smaller modules or whatever. That all sounds great in principle. Given a leisurely development pace, that’s certainly the way to go. But when you’re looking at, “We’ve got to go from zero to done in six weeks,” well, I can’t do that unless I cut something out. And what I’m going to cut out is the stuff that’s not absolutely critical. And unit tests are not critical. If there’s no unit test the customer isn’t going to complain about that. That’s an upstream issue.
I hope I don’t sound like I’m saying, “Testing is for chumps.” It’s not. It’s a matter of priorities. Are you trying to write good software or are you trying to be done by next week? You can’t do both. One of the jokes we made at Netscape a lot was, “We’re absolutely 100 percent committed to quality. We’re going to ship the highest-quality product we can on March 31st.”
Truth is, I did have to go from 0 to done in 6 weeks for 1.0, then I had to do it again for 2.0. I got some basics in there, but I would call this the least battle-tested part of this blog post.
The APK limit: The "Escort Mission" of Android Dev
Designers of strategy or war games almost inevitably, when realizing they can’t make a single-player campaign entirely of "kill all the bad things" missions, resort to at least a few escort missions, where they give you a weak AI teammate that you have to ensure doesn’t die. Everyone hates Escort Missions.
Well, Android has a special development constraint you won’t hit anywhere else: you’re limited in the number of methods that are allowed to have defined in your app. You may, as I did, break the build because you took a block of code and generalized it into a new method. After that moment, you’ll always hesitate to include libraries, and when you do, you’ll inevitably worry “God, I hope this library doesn’t define too many methods.” This is building an app defensively. This is a development equivalent of the Escort Mission.
There’s not much I can tell you that you probably couldn’t derive on your own. This repo was handy in figuring out which libraries bloat. I had to replace Joda-Time with the standard Android Date to buy a few thousand methods. Guava had to go. Remember when I said using Dagger would hinder your ability to use ProGuard? This is an instance where you’ll feel it -- the Guava team encourages ProGuard to avoid problems related to its size.
Mercifully, Google listened to the prevailing wisdom and is splitting up Play Services on their newer SDKs. Lollipop devices don’t have this limit. Jack & Jill probably also help with this. So be confident that in, oh, 3–5ish years the ecosystem will have permeated these changes, so you no longer have to program like a barbarian and can use your programming language’s "reusable function" feature. Until then, decide which library or method you love least, and cull it.
When getting to know a new ecosystem, it’s always handy to see who’s in that space and what they’re saying. I’ve written about almost all the Square libraries out there, so be sure to give their blog a follow.
Cyril Mottier comes up in a lot of places, check out his work. I found this post on reducing APK size, in particular, to be simple, straightforward, and taught me a lot about the platform I didn’t know.
Chiu-Ki Chan has some great talks online demystifying and demonstrating techniques on many Android components, so give her a look.
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